If a player is committed to picking a particularly difficult pocket, it’s easier to simply quickload and attempt again rather than spend perk points upping the skill. It’s more economical to instead rely on enchanted gear, a high sneak skill, and optionally some of the later perks further up the tree. Light Fingers: Surprisingly, getting extra ranks in Light Fingers is usually not worth the perk points.Keys carried by NPCs usually pertain to doors, as well, which are always easier to lockpick than the strongboxes or chests behind the door. Picking locks is usually less risky than picking pockets, and it’s always more convenient than trying to find the NPC that matches the door in question. Keymaster: While stealing keys is useful, it’s rarely necessary. ![]() Related: The Best Skyrim Stealth Archer Build (Skills, Perks, & Weapons) Which Perks Not To Choose This can either replace or stack with The Steed, one of Skyrim’s best Standing Stones. Extra inventory space is always helpful, and the Extra Pockets perk increases carrying capacity by a whole 100 points.
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